S08 - Into the Wizard's Keep

Adventure Log: Into the Wizard's Keep

  • Session number: 8
  • Locations:
    1. Bundinar Grimblebottom's Mansion
  • Party Members:
    • Ildur
    • Gorfin
    • Pyrgos
    • Archibald
    • Roulph

Introduction

The session picks up with the mansion on high alert due to Ildur's drunken mishap with the curtains. The triggered intruder alarm has put the mansion into lockdown, deploying four Magimechanical Guardians to neutralize the perceived threat.

The Battle with the Magimechanical Guardians

  • Initial Chaos: In his inebriated state, Ildur inadvertently escalates the situation by setting the curtains on fire, leading to the mansion's defenses activating. The guardians, equipped with wand and scythe arms, attack, believing the party to be intruders.
  • Strategic Response: Learning from previous encounters, Gorfin and Pyrgos target the guardians' magical gems, while Archibald uses a scroll of Dispel Magic to incapacitate one guardian and attacks others with magic missiles. Ildur uses the guardians' attacks against each other by positioning them strategically.
  • Battle Dynamics: Pyrgos showcases acrobatic prowess, and the guardians' varied defenses, including a Shield spell, create a challenging fight.

Battle Aftermath

  • Recovery and Looting: The party takes a long rest amid the wreckage of their battle, securing valuable gems from the fallen guardians. Pyrgos attempts to pilfer additional loot but finds nothing.
  • Exploration Resumes: Refreshed, the party explores more of the mansion, discovering various rooms and gathering supplies like vials of water from the kitchen.

The Mirror Room

  • Mysterious Discoveries: The party revisits the Mirror Room, where they encounter enchanted mirrors displaying distorted or idealized images. A covered mirror reveals their reflections which eerily mimic and then attack them as they try to leave.
  • Mirror Battle: The encounter with their mirror images proves unsettling, especially when Roulph's reflection joins the enemies. The party overcomes this bizarre challenge, discovering that the mirror serves as a portal.

Conclusion

The session ends with the party stepping through the mirror portal, finding themselves in an unknown and mysterious chamber. This pivotal moment leads to new questions about the true nature of Bundinar's mansion and what lies beyond the magical barriers they've encountered.