Led by Archibald Montgomery, the party set out on a quest to find Archibald's distant relative, Bundinar Grimblebottom, due to concerns from the Montgomery family about his prolonged silence.
At Bundinar's mansion, the adventurers found it overrun by vegetation, indicating long-term neglect. The initial encounter with a malfunctioning greeter homunculus at the main gate, stuck in a repetitive greeting loop, hinted at the disrepair of the magical constructs that populated the area.
The party faced their first challenge in a garden maze centered around a statue with various figures and an associated riddle. The maze featured hedges concealing magical portals, leading to disorientation unless the correct sequence, dictated by the riddle, was followed.
After navigating the maze, the adventurers entered a larger garden and were confronted by a Magimechanical Guardian, which identified them as intruders and initiated an attack. Despite the chaotic attempt by Ildur Fanjord to mount the guardian, ultimately contributing little to the battle, the party managed to defeat it.
Venturing inside the mansion, the group's exploration took a perilous turn as Ildur, in a state of drunken frustration from consuming an excessive amount of mead, set the curtains ablaze in a destructive outburst. This act of vandalism awakened four additional Magimechanical Guardians, ready to defend the mansion against the intrusion.
The investigation into Bundinar Grimblebottom's whereabouts led the party through unforeseen security challenges and revealed the extensive neglect the mansion had suffered. The session highlighted the adventurers' determination to uncover the truth, setting the stage for further encounters within the enigmatic mansion.