Adventure Log: A Night on the Town
- Session number: 4
- Locations:
- Vilamond, Tavern "Gröthinken"
- Vilamond, Brothel "Köttiga Flörten"
- Vilamond, Tavern "Madame Gunhild"
- Vilamond, Montgomery's Magical Gizmos
- Darion's Mansion, Gyllenstein
- Party Members:
- Ildur
- Pyrgos
- Roulph
- Gorfin
- Archibald
Introduction
Following their adventures at Madame Gunhild, the party remains in Vilamond. They start their day near lunchtime at the cozy tavern "Gröthinken." Here, they recap Pyrgos's harrowing encounter in the forest and prepare for a day exploring the city's finer establishments.
Key Events
Gröthinken Gatherings
- At "Gröthinken," Roulph indulges in fresh bread with cheese and butter, generously provided by the house. The party enjoys free beer and discusses their next moves, deciding to explore the town further.
- The bartender claims "Gröthinken" is the finest in town but suggests "Madame Gunhild" as the next best venue.
Köttiga Flörten Escapades
- The party's journey takes them to "Köttiga Flörten," a brothel where only Ildur is recognized. Inside, they interact with several workers, including Susanne, Pixie, and Elvira.
- Gorfin inquires about Liljedalen wine but settles for a barrel of regular beer, tipping the bartender generously despite a brief exchange of terse words.
- The party hires Markolo, a robust man from the brothel, to accompany them as a guide.
Intrigue at Madame Gunhild
- At "Madame Gunhild," the party experiences a prohibition on weapons and magic, leading to some creative smuggling by Gorfin.
- The evening includes competitive drinking, performances by trubadurers, and a risky plan by Pyrgos and Archibald to steal a mysterious parchment from a suspicious group at another table.
- After successfully acquiring the parchment, the party exits amidst chaos, with Jajja, their guide, making a memorable escape.
Montgomery's Magical Discoveries
- At Montgomery’s Magical Gizmos, the party identifies several magical items, including a cap for underwater breathing, a coin attracting onlookers, and a flask producing various liquids.
- Archibald's mother requests they check on a relative, hinting at a new quest.
Return to Gröthinken and Darion’s Invitation
- Back at "Gröthinken," Pyrgos charms the owner to negotiate the purchase of the tavern.
- The party heads to Darion's mansion where they are warmly received. Discussions about recent events at the mansion and Roulph's family lead to the revelation of a challenge set for Roulph by his lineage.
- Darion leads the party to the secret catacombs for a trial of Courage, Strength, and Wisdom.
Conclusion
This session saw the adventurers delving deep into the social and mysterious fabric of Vilamond, from taverns to brothels, and into political intrigue at Darion's mansion. They navigated through lively interactions and covert operations, ending with the anticipation of a trial in the Gyllenstein catacombs, testing their mettle and possibly revealing deeper ties to Roulph's heritage. This sets the stage for an adventurous and challenging next session.